I played this fangame tonight and enjoyed it but I have a question: what is the win condition? Like I did beat the game but I didn't understand HOW I beat it. I was just kind of playing as normal, and, after wandering around for 31 seconds after collecting the 9th notebook , BAM, the end screen popped up. I would like an explanation. Also do the door locks have any use in this? I didn't see any swinging doors anywhere. Also the 9th notebook didn't have any math problems tied to it, it just picked up instantly. Also my high score only displays as 7 notebooks even though I had 9 when I cleared. Also which characters exactly are in this? I don't recall running into Arts And Crafters or First Prize although they had portraits in the principal's office. Are they not present?
Also I know above it says "V1.1.0 is the last update!" but I would suggest to change the bully's spawn positions (all the spawn positions I saw were in corners, posing no threat) to 'doorways'. I would also suggest that if the door locks really have no use that there be some swinging doors added in some of the room transitions. I think Baldi or the Principal would probably be able to just go around to another entrance really close by in most instances making it not very effective against them but it could still be useful to ward off Playtime encounters sometimes at least if you don't have scissors. Maybe it could block Gotta Sweep as well?
When I was developing Baldi Rooms, I couldn't figure out why I cannot win after collecting 9 notebooks. But then I restarted and recollected a few notebooks to find out that I can escape. This is odd to me since I have added exits and coded the scripts so that you can escape after collecting a certain amount of notebooks, the thing is however, I have purposefully locked the game mode to endless, which meant that notebooks will respawn after a certain amount of time, I have done this for the gameplay to be more of a survive the time type, I believe this is where the bug occurred.
I don't know if Arts And Crafters is in Baldi Rooms but I am sure that 1st Prize is in it, I just think you didn't see him in your playthrough.
Also, even though this is the last update, I will look to remaster Baldi Rooms in Normal_Person2_0's Decompile Collection. In the remaster, I'll rework It's a bully's positions and think of a way to improve the usage of the yellow door lock. Thanks for your suggestion!
← Return to backrooms Baldi thing
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I played this fangame tonight and enjoyed it but I have a question: what is the win condition? Like I did beat the game but I didn't understand HOW I beat it. I was just kind of playing as normal, and, after wandering around for 31 seconds after collecting the 9th notebook , BAM, the end screen popped up. I would like an explanation. Also do the door locks have any use in this? I didn't see any swinging doors anywhere. Also the 9th notebook didn't have any math problems tied to it, it just picked up instantly. Also my high score only displays as 7 notebooks even though I had 9 when I cleared. Also which characters exactly are in this? I don't recall running into Arts And Crafters or First Prize although they had portraits in the principal's office. Are they not present?
Also I know above it says "V1.1.0 is the last update!" but I would suggest to change the bully's spawn positions (all the spawn positions I saw were in corners, posing no threat) to 'doorways'. I would also suggest that if the door locks really have no use that there be some swinging doors added in some of the room transitions. I think Baldi or the Principal would probably be able to just go around to another entrance really close by in most instances making it not very effective against them but it could still be useful to ward off Playtime encounters sometimes at least if you don't have scissors. Maybe it could block Gotta Sweep as well?
When I was developing Baldi Rooms, I couldn't figure out why I cannot win after collecting 9 notebooks. But then I restarted and recollected a few notebooks to find out that I can escape. This is odd to me since I have added exits and coded the scripts so that you can escape after collecting a certain amount of notebooks, the thing is however, I have purposefully locked the game mode to endless, which meant that notebooks will respawn after a certain amount of time, I have done this for the gameplay to be more of a survive the time type, I believe this is where the bug occurred.
I don't know if Arts And Crafters is in Baldi Rooms but I am sure that 1st Prize is in it, I just think you didn't see him in your playthrough.
Also, even though this is the last update, I will look to remaster Baldi Rooms in Normal_Person2_0's Decompile Collection. In the remaster, I'll rework It's a bully's positions and think of a way to improve the usage of the yellow door lock. Thanks for your suggestion!
Normal_Person2_0 Looks Like Johnster Is Not Happy For submitting Your Mod Johnster Will Kill U If You Don't submit Your mod.
It's been some time, but the 10th fangame friday jam will be starting on February 11. I'm hoping you'll join and submit another great fangame. https://itch.io/jam/baldis-basics-fangame-friday-jam-10-random
I'll see what i can do, thanks!
If you didn't already know, the 9th fangame friday jam will be starting in a few days. If you are planning on joining it, you can do so here: https://itch.io/jam/baldis-basics-fangame-friday-jam-9.
Thanks, I'll think about it!
Halloween is over change your name @Spooky_Person2_0
Yes, I will.
Nice mod even tho it doesn't really have much in it
In the Backrooms, there isn't any furniture, so it's just plain walls and such. That's why it's empty, but I will add more to it in future updates!
Ok, wonderful! :)